Tyler Brown

Sunday, August 20, 2006

Reaction to "The Hostage Crisis"

The Hostage Crisis game was intended for us to use our communication, reasoning, and negotiating skills to form a solution to a hostage crisis simulation. Unfortunately, we did not complete this objective.
As Abdurrazaq, the guard, I was not in control of the information between the Comittee for National Struggle (CNS) and the U.S. Government, but I was in communication between the hostages and the CNS. I believe I did a satisfactory job in the role I played. Unfortunatley the main problem in my opinion was the communication between the CNS and the United States.
Intermediary communication was faulty at best. Information kept getting lost as it passed through the various channels until it finally reached the government. The Government stalled and stone-walled the CNS so long, it was impossible to negotiate. The CNS on the other hand, did demand a great many things, but nevertheless, the government would not grant them the major demands such as the release of the ten prisioners, and the vacation of the invaded Keibarian territory.
Overall, as the game came to a close, nothing had been resolved and the tention had mounted into a full-scale war, with the deaths of all the hostages. This ending was not exactly how the game was supposed to play out. It was indeed disappointing that we couldn't work together to produce a peacful resolution.

0 Comments:

Post a Comment

<< Home